Wednesday, 22 August 2012

REFERENCE: Traps and Manoeuvres

Often in my influences, film plays a big part in inspiring me in the use of space to create mood and express narrative. In the realm of film, anything is possible in terms of set design.

In this scene from Resident Evil (2002) not only does the space captivate me, but the way in which the characters move within the space. What really strikes me about this scene is how bright it is. Clean, light, nothing to hide. What often tends to happen in film, is that there is a common association between small spaces with tension and this often means dark, uncomfortable, and shadowed sets -making us fear what we can't see. In this instance, the corridor is anything but, it's stark. And it works in the film's favour. The starkness and sterile nature of the scene will make everything  that happens within it more pronounced. In most films, it's what we can't see, what we make for ourselves that is more terrifying. In a daring juxtaposition, it is challenging us to face what the scene is about to present with a candid reality. What is more terrifying is that they want us to see.





Resident Evil (2002) directed by Paul W.S. Anderson

One of the other great qualities about this scene is how it dictates the movement of the charcters trapped within it. As these lasers begin to cross through the length of the corridor, the characters have no choice but to evade as best they can to survive. It breaks the already small space into even smaller ones, adding to the claustrophobia and lack of escape that dooms the characters.

It just goes to show that there aren't any rules when using spaces to create a particular atmosphere, it is how you utilise what goes beyond just the space with imagination that make these scenes iconic.

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